12/26/2023 0 Comments 2 player arcade control panel acrylic![]() ![]() I found a program called EitherMouse that offers the ability to set each mouse/spinner speed independently of each other. So if I'm going to make the ultimate control panel, I'm not going to hold back on anything. I've seen a small number of spinner games (like Richet Inifinity) that look for the mouse to be on the same ID. Technically, I didn't have to use the U-HID because the SpinTraks come with their own USB interface board, but the U-HID allowed me to put both spinners on the same mouse ID (one on the X axis and one on the Y axis). This makes it quick and easy to set up in front of our TV.įor the brains of this control panel, I used: I only have 2 quick connectors coming outside of the control panel: 5/12V and USB 3.0. The power supply sits outside of the control panel. Mean Well RD-125 dual voltage power supply. The hub needed 12V and some Ultimarc boards needed 5V, so I use a I used a traditional powered USB hub to handle the large number of devices that are used in this control panel. In the future, Andy may update the UltraMap software to handle more joysticks, but for now, this works perfectly. At any given moment, I only have 4 UltraStik 360 joysticks active. To the computer, it appears as if it was physically unplugged. This is better than disabling a USB device in Windows. This essentially allows me to unplug any USB device via command line. To solve it, I used a pair of Yepkit Ykush USB Switchable Hubs. Mark wanted his to be on a pedestal, so I created one for him with 120mm ventilation fans and an access door on the back side.Ĭurrently, UltraMap software can only handle 4 UltraStik 360 ID's, so having 6 of them in this control panel presented a problem. We will use our TV and the same HTPC machine to run the gaming software. We have plans to add quick release mounts for a Star Wars yoke, Paperboy controller, or a steering wheel.įor our family, we will be setting the control panel on our coffee table or saw horse legs. Front USB panel mounts allows for even more nostalgic feel for authentic hand held controllers like Atari controllers, Nintendo controllers, etc. I measured the width of typical pinball machines and made the control panel to match. We made sure that there was plenty of distance between Player 1 and 2 so that shoulders and feet won't be touching during simultaneous gameplay. For games like Tron that use a flightstick and spinner simultaneously, this allowed player preference on which hand had the spinner and which hand had the flightstick. ![]() We also decided to mirror the flightsticks and spinners. ![]() Providing a clear path in front of the trackball removes the possibility of jamming your fingers into a spinner after trying for a 300+ yard golf swing. Having 6 buttons for players 3 and 4 allowed for past and future game flexibility, provided excuses for having more RGB bling, and when neighborhood kids come over to play with my kid, you won't hear "Why does he have 7 buttons and I only have 4?" We knew that putting a spinner or a joystick directly in front of the trackball is not a smart idea if you like to play games like Golden Tee Golf. I used SolidWorks CAD to create the layout and to make sure everything fit as this was a complicated build.
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